# To use translations in Lib's Disguises, you must have the purchased plugin
# To translate, follow this example 'Original Message': 'My New Message'
# The Original Message is used as a yaml config key to get your new message!
# To use hex color codes, use <#hexcolor> where hexcolor is the 6 char code
# Found in the disguise options for AreaEffectCloud and uses a Color
"setColor": "setColor"

# Found in the disguise options for AreaEffectCloud and uses a boolean
"setIgnoreRadius": "setIgnoreRadius"

# Found in the disguise options for AreaEffectCloud and uses a WrappedParticle
"setParticle": "setParticle"

# Found in the disguise options for AreaEffectCloud and uses a float
"setRadius": "setRadius"

# Found in the disguise options for Entity and uses a boolean
"setAddEntityAnimations": "setAddEntityAnimations"

# Found in the disguise options for Entity and uses multiple ItemStacks
"setArmor": "setArmor"

# Found in the disguise options for Entity and uses a ItemStack
"setBoots": "setBoots"

# Found in the disguise options for Entity and uses a BarColor
"setBossBarColor": "setBossBarColor"

# Found in the disguise options for Entity and uses a BarStyle
"setBossBarStyle": "setBossBarStyle"

# Found in the disguise options for Entity and uses a boolean
"setBurning": "setBurning"

# Found in the disguise options for Entity and uses a ItemStack
"setChestplate": "setChestplate"

# Found in the disguise options for Entity and uses a String
"setCustomName": "setCustomName"

# Found in the disguise options for Entity and uses a boolean
"setCustomNameVisible": "setCustomNameVisible"

# Found in the disguise options for Entity and uses a String
"setDisguiseName": "setDisguiseName"

# Found in the disguise options for Entity and uses a boolean
"setDynamicName": "setDynamicName"

# Found in the disguise options for Entity and uses a EntityPose
"setEntityPose": "setEntityPose"

# Found in the disguise options for Entity and uses a long
"setExpires": "setExpires"

# Found in the disguise options for Entity and uses a boolean
"setFlyingWithElytra": "setFlyingWithElytra"

# Found in the disguise options for Entity and uses a ChatColor
"setGlowColor": "setGlowColor"

# Found in the disguise options for Entity and uses a boolean
"setGlowing": "setGlowing"

# Found in the disguise options for Entity and uses a boolean
"setHearSelfDisguise": "setHearSelfDisguise"

# Found in the disguise options for Entity and uses a ItemStack
"setHelmet": "setHelmet"

# Found in the disguise options for Entity and uses a boolean
"setHideArmorFromSelf": "setHideArmorFromSelf"

# Found in the disguise options for Entity and uses a boolean
"setHideHeldItemFromSelf": "setHideHeldItemFromSelf"

# Found in the disguise options for Entity and uses a boolean
"setHidePlayer": "setHidePlayer"

# Found in the disguise options for Entity and uses a boolean
"setInvisible": "setInvisible"

# Found in the disguise options for Entity and uses a ItemStack
"setItemInMainHand": "setItemInMainHand"

# Found in the disguise options for Entity and uses a ItemStack
"setItemInOffHand": "setItemInOffHand"

# Found in the disguise options for Entity and uses a ItemStack
"setLeggings": "setLeggings"

# Found in the disguise options for Entity and uses a boolean
"setMainHandRaised": "setMainHandRaised"

# Found in the disguise options for Entity and uses a float
"setNameYModifier": "setNameYModifier"

# Found in the disguise options for Entity and uses a boolean
"setNoGravity": "setNoGravity"

# Found in the disguise options for Entity and uses a NotifyBar
"setNotifyBar": "setNotifyBar"

# Found in the disguise options for Entity and uses a Float
"setPitchLock": "setPitchLock"

# Found in the disguise options for Entity and uses a boolean
"setPitchLocked": "setPitchLocked"

# Found in the disguise options for Entity and uses a boolean
"setRightClicking": "setRightClicking"

# Found in the disguise options for Entity and uses a boolean
"setSelfDisguiseVisible": "setSelfDisguiseVisible"

# Found in the disguise options for Entity and uses a boolean
"setSleeping": "setSleeping"

# Found in the disguise options for Entity and uses a boolean
"setSneaking": "setSneaking"

# Found in the disguise options for Entity and uses a String
"setSoundGroup": "setSoundGroup"

# Found in the disguise options for Entity and uses a boolean
"setSprinting": "setSprinting"

# Found in the disguise options for Entity and uses a boolean
"setSwimming": "setSwimming"

# Found in the disguise options for Entity and uses a boolean
"setTallDisguisesVisible": "setTallDisguisesVisible"

# Found in the disguise options for Entity and uses a boolean
"setUpsideDown": "setUpsideDown"

# Found in the disguise options for Entity and uses a Float
"setYawLock": "setYawLock"

# Found in the disguise options for Entity and uses a boolean
"setYawLocked": "setYawLocked"

# Found in the disguise options for Entity and uses a float
"setYModifier": "setYModifier"

# Found in the disguise options for ArmorStand and uses a EulerAngle
"setBody": "setBody"

# Found in the disguise options for ArmorStand and uses a EulerAngle
"setHead": "setHead"

# Found in the disguise options for ArmorStand and uses a EulerAngle
"setLeftArm": "setLeftArm"

# Found in the disguise options for ArmorStand and uses a EulerAngle
"setLeftLeg": "setLeftLeg"

# Found in the disguise options for ArmorStand and uses a boolean
"setMarker": "setMarker"

# Found in the disguise options for ArmorStand and uses a boolean
"setNoBasePlate": "setNoBasePlate"

# Found in the disguise options for ArmorStand and uses a EulerAngle
"setRightArm": "setRightArm"

# Found in the disguise options for ArmorStand and uses a EulerAngle
"setRightLeg": "setRightLeg"

# Found in the disguise options for ArmorStand and uses a boolean
"setShowArms": "setShowArms"

# Found in the disguise options for ArmorStand and uses a boolean
"setSmall": "setSmall"

# Found in the disguise options for Living Entity and uses a int
"setArrowsSticking": "setArrowsSticking"

# Found in the disguise options for Living Entity and uses a BlockPosition
"setBedPosition": "setBedPosition"

# Found in the disguise options for Living Entity and uses a float
"setHealth": "setHealth"

# Found in the disguise options for Living Entity and uses a double
"setMaxHealth": "setMaxHealth"

# Found in the disguise options for Living Entity and uses a boolean
"setOffhandRaised": "setOffhandRaised"

# Found in the disguise options for Living Entity and uses a Color
"setParticlesColor": "setParticlesColor"

# Found in the disguise options for Living Entity and uses a boolean
"setPotionParticlesAmbient": "setPotionParticlesAmbient"

# Found in the disguise options for Living Entity and uses a boolean
"setSpinning": "setSpinning"

# Found in the disguise options for Arrow and uses a boolean
"setCritical": "setCritical"

# Found in the disguise options for Arrow and uses a int
"setPierceLevel": "setPierceLevel"

# Found in the disguise options for Insentient and uses a boolean
"setAI": "setAI"

# Found in the disguise options for Insentient and uses a boolean
"setEnraged": "setEnraged"

# Found in the disguise options for Bat and uses a boolean
"setHanging": "setHanging"

# Found in the disguise options for Insentient and uses a MainHand
"setMainHand": "setMainHand"

# Found in the disguise options for Ageable and uses a boolean
"setBaby": "setBaby"

# Found in the disguise options for Bee and uses a int
"setBeeAnger": "setBeeAnger"

# Found in the disguise options for Bee and uses a boolean
"setFlipped": "setFlipped"

# Found in the disguise options for Bee and uses a boolean
"setHasNectar": "setHasNectar"

# Found in the disguise options for Bee and uses a boolean
"setHasStung": "setHasStung"

# Found in the disguise options for Blaze and uses a boolean
"setBlazing": "setBlazing"

# Found in the disguise options for Boat and uses a int
"setBoatShake": "setBoatShake"

# Found in the disguise options for Boat and uses a TreeSpecies
"setBoatType": "setBoatType"

# Found in the disguise options for Boat and uses a float
"setDamage": "setDamage"

# Found in the disguise options for Boat and uses a boolean
"setLeftPaddling": "setLeftPaddling"

# Found in the disguise options for Boat and uses a boolean
"setRightPaddling": "setRightPaddling"

# Found in the disguise options for Cat and uses a DyeColor
"setCollarColor": "setCollarColor"

# Found in the disguise options for Cat and uses a boolean
"setLookingUp": "setLookingUp"

# Found in the disguise options for Cat and uses a boolean
"setLyingDown": "setLyingDown"

# Found in the disguise options for Tameable and uses a boolean
"setSitting": "setSitting"

# Found in the disguise options for Tameable and uses a boolean
"setTamed": "setTamed"

# Found in the disguise options for Cat and uses a Type
"setType": "setType"

# Found in the disguise options for Spider and uses a boolean
"setClimbing": "setClimbing"

# Found in the disguise options for Creeper and uses a boolean
"setIgnited": "setIgnited"

# Found in the disguise options for Creeper and uses a boolean
"setPowered": "setPowered"

# Found in the disguise options for ChestedHorse and uses a boolean
"setCarryingChest": "setCarryingChest"

# Found in the disguise options for Horse and uses a boolean
"setEating": "setEating"

# Found in the disguise options for Horse and uses a boolean
"setGrazing": "setGrazing"

# Found in the disguise options for Horse and uses a boolean
"setRearing": "setRearing"

# Found in the disguise options for Horse and uses a boolean
"setReproduced": "setReproduced"

# Found in the disguise options for Horse and uses a boolean
"setSaddled": "setSaddled"

# Found in the disguise options for Zombie and uses a boolean
"setConverting": "setConverting"

# Found in the disguise options for Item and uses a ItemStack
"setItemStack": "setItemStack"

# Found in the disguise options for Guardian and uses a boolean
"setRetractingSpikes": "setRetractingSpikes"

# Found in the disguise options for Guardian and uses a String
"setTarget": "setTarget"

# Found in the disguise options for EnderCrystal and uses a BlockPosition
"setBeamTarget": "setBeamTarget"

# Found in the disguise options for EnderCrystal and uses a boolean
"setShowBottom": "setShowBottom"

# Found in the disguise options for EnderDragon and uses a int
"setPhase": "setPhase"

# Found in the disguise options for Enderman and uses a boolean
"setAggressive": "setAggressive"

# Found in the disguise options for Raider and uses a boolean
"setCastingSpell": "setCastingSpell"

# Found in the disguise options for FallingBlock and uses a ItemStack
"setBlock": "setBlock"

# Found in the disguise options for FallingBlock and uses a boolean
"setGridLocked": "setGridLocked"

# Found in the disguise options for Firework and uses a int
"setAttachedEntity": "setAttachedEntity"

# Found in the disguise options for Firework and uses a ItemStack
"setFirework": "setFirework"

# Found in the disguise options for Firework and uses a boolean
"setShotAtAngle": "setShotAtAngle"

# Found in the disguise options for FishingHook and uses a boolean
"setHooked": "setHooked"

# Found in the disguise options for FishingHook and uses a int
"setHookedId": "setHookedId"

# Found in the disguise options for Fox and uses a boolean
"setAngry": "setAngry"

# Found in the disguise options for Fox and uses a boolean
"setCrouching": "setCrouching"

# Found in the disguise options for Fox and uses a boolean
"setHeadTilted": "setHeadTilted"

# Found in the disguise options for Fox and uses a boolean
"setSpringing": "setSpringing"

# Found in the disguise options for Fox and uses a boolean
"setTipToeing": "setTipToeing"

# Found in the disguise options for Hoglin and uses a boolean
"setShaking": "setShaking"

# Found in the disguise options for Horse and uses a ItemStack
"setHorseArmor": "setHorseArmor"

# Found in the disguise options for Horse and uses a Style
"setStyle": "setStyle"

# Found in the disguise options for IronGolem and uses a GolemCrack
"setCracks": "setCracks"

# Found in the disguise options for ItemFrame and uses a ItemStack
"setItem": "setItem"

# Found in the disguise options for ItemFrame and uses a int
"setRotation": "setRotation"

# Found in the disguise options for Llama and uses a DyeColor
"setCarpet": "setCarpet"

# Found in the disguise options for Llama and uses a int
"setStrength": "setStrength"

# Found in the disguise options for Slime and uses a int
"setSize": "setSize"

# Found in the disguise options for Minecart and uses a int
"setBlockOffset": "setBlockOffset"

# Found in the disguise options for Minecart and uses a boolean
"setViewBlockInCart": "setViewBlockInCart"

# Found in the disguise options for MinecartFurnace and uses a boolean
"setFueled": "setFueled"

# Found in the disguise options for MushroomCow and uses a Variant
"setVariant": "setVariant"

# Found in the disguise options for Ocelot and uses a boolean
"setTrusting": "setTrusting"

# Found in the disguise options for Painting and uses a Art
"setArt": "setArt"

# Found in the disguise options for Panda and uses a int
"setHeadShaking": "setHeadShaking"

# Found in the disguise options for Panda and uses a Gene
"setHiddenGene": "setHiddenGene"

# Found in the disguise options for Panda and uses a Gene
"setMainGene": "setMainGene"

# Found in the disguise options for Panda and uses a boolean
"setSneeze": "setSneeze"

# Found in the disguise options for Panda and uses a boolean
"setTumble": "setTumble"

# Found in the disguise options for Piglin and uses a boolean
"setDancing": "setDancing"

# Found in the disguise options for Piglin and uses a boolean
"setUsingCrossbow": "setUsingCrossbow"

# Found in the disguise options for Pillager and uses a boolean
"setAimingBow": "setAimingBow"

# Found in the disguise options for Player and uses a boolean
"setCapeEnabled": "setCapeEnabled"

# Found in the disguise options for Player and uses a boolean
"setDisplayedInTab": "setDisplayedInTab"

# Found in the disguise options for Player and uses a boolean
"setHatEnabled": "setHatEnabled"

# Found in the disguise options for Player and uses a boolean
"setJacketEnabled": "setJacketEnabled"

# Found in the disguise options for Player and uses a boolean
"setLeftPantsEnabled": "setLeftPantsEnabled"

# Found in the disguise options for Player and uses a boolean
"setLeftShoulderHasParrot": "setLeftShoulderHasParrot"

# Found in the disguise options for Player and uses a Variant
"setLeftShoulderParrot": "setLeftShoulderParrot"

# Found in the disguise options for Player and uses a boolean
"setLeftSleeveEnabled": "setLeftSleeveEnabled"

# Found in the disguise options for Player and uses a String
"setName": "setName"

# Found in the disguise options for Player and uses a boolean
"setNameVisible": "setNameVisible"

# Found in the disguise options for Player and uses a boolean
"setRightPantsEnabled": "setRightPantsEnabled"

# Found in the disguise options for Player and uses a boolean
"setRightShoulderHasParrot": "setRightShoulderHasParrot"

# Found in the disguise options for Player and uses a Variant
"setRightShoulderParrot": "setRightShoulderParrot"

# Found in the disguise options for Player and uses a boolean
"setRightSleeveEnabled": "setRightSleeveEnabled"

# Found in the disguise options for Player and uses a WrappedGameProfile
"setSkin": "setSkin"

# Found in the disguise options for PlayerDisguise and uses a boolean
"setDeadmau5Ears": "setDeadmau5Ears"

# Found in the disguise options for PolarBear and uses a boolean
"setStanding": "setStanding"

# Found in the disguise options for PufferFish and uses a int
"setPuffState": "setPuffState"

# Found in the disguise options for Sheep and uses a boolean
"setRainbowWool": "setRainbowWool"

# Found in the disguise options for Sheep and uses a boolean
"setSheared": "setSheared"

# Found in the disguise options for Shulker and uses a BlockPosition
"setAttachmentPosition": "setAttachmentPosition"

# Found in the disguise options for Shulker and uses a BlockFace
"setFacingDirection": "setFacingDirection"

# Found in the disguise options for Shulker and uses a int
"setShieldHeight": "setShieldHeight"

# Found in the disguise options for Snowman and uses a boolean
"setDerp": "setDerp"

# Found in the disguise options for SplashPotion and uses a int
"setPotionId": "setPotionId"

# Found in the disguise options for SplashPotion and uses a ItemStack
"setSplashPotion": "setSplashPotion"

# Found in the disguise options for Trident and uses a boolean
"setEnchanted": "setEnchanted"

# Found in the disguise options for TropicalFish and uses a DyeColor
"setBodyColor": "setBodyColor"

# Found in the disguise options for TropicalFish and uses a Pattern
"setPattern": "setPattern"

# Found in the disguise options for TropicalFish and uses a DyeColor
"setPatternColor": "setPatternColor"

# Found in the disguise options for Turtle and uses a boolean
"setEgg": "setEgg"

# Found in the disguise options for Villager and uses a Type
"setBiome": "setBiome"

# Found in the disguise options for Villager and uses a int
"setLevel": "setLevel"

# Found in the disguise options for Villager and uses a Profession
"setProfession": "setProfession"

# Found in the disguise options for Wither and uses a int
"setInvulnerability": "setInvulnerability"

# Found in the disguise options for WitherSkull and uses a boolean
"setBlue": "setBlue"

# Found in the disguise options for Wolf and uses a int
"setAnger": "setAnger"

# Found in the disguise options for Wolf and uses a boolean
"setBegging": "setBegging"

# Used as a shortcut for setBaby when disguising an entity
"baby": "baby"

# Used as a shortcut for setBaby(false) when disguising an entity
"adult": "adult"

# Found in the disguise options for Axolotl and uses a boolean
"setPlayingDead": "setPlayingDead"

# Found in the disguise options for GlowSquid and uses a int
"setDarkTicksRemaining": "setDarkTicksRemaining"

# Found in the disguise options for Goat and uses a boolean
"setHasLeftHorn": "setHasLeftHorn"

# Found in the disguise options for Goat and uses a boolean
"setHasRightHorn": "setHasRightHorn"

# Found in the disguise options for Goat and uses a boolean
"setScreaming": "setScreaming"

# Found in the disguise options for Panda and uses a Gene
"setGene": "setGene"

# Found in the disguise options for Skeleton and uses a boolean
"setConvertingStray": "setConvertingStray"

# Found in the disguise options for Allay and uses a boolean
"setCanDuplicate": "setCanDuplicate"

# Found in the disguise options for Entity and uses a boolean
"setReplaceSounds": "setReplaceSounds"

# Found in the disguise options for Entity and uses a TallSelfDisguise
"setTallSelfDisguise": "setTallSelfDisguise"

# Found in the disguise options for Entity and uses a boolean
"setTallSelfDisguisesScaling": "setTallSelfDisguisesScaling"

# Found in the disguise options for Entity and uses a int
"setTicksFrozen": "setTicksFrozen"

# Found in the disguise options for BlockDisplay and uses a boolean
"setAutoCentered": "setAutoCentered"

# Found in the disguise options for Display and uses a Billboard
"setBillboard": "setBillboard"

# Found in the disguise options for Display and uses a Brightness
"setBrightness": "setBrightness"

# Found in the disguise options for Display and uses a float
"setDisplayHeight": "setDisplayHeight"

# Found in the disguise options for Display and uses a float
"setDisplayWidth": "setDisplayWidth"

# Found in the disguise options for Display and uses a Color
"setGlowColorOverride": "setGlowColorOverride"

# Found in the disguise options for Display and uses a int
"setInterpolationDelay": "setInterpolationDelay"

# Found in the disguise options for Display and uses a int
"setInterpolationDuration": "setInterpolationDuration"

# Found in the disguise options for Display and uses a Quaternionf
"setLeftRotation": "setLeftRotation"

# Found in the disguise options for Display and uses a Quaternionf
"setRightRotation": "setRightRotation"

# Found in the disguise options for BlockDisplay and uses a Vector3f
"setScale": "setScale"

# Found in the disguise options for Display and uses a float
"setShadowRadius": "setShadowRadius"

# Found in the disguise options for Display and uses a float
"setShadowStrength": "setShadowStrength"

# Found in the disguise options for Display and uses a int
"setTeleportDuration": "setTeleportDuration"

# Found in the disguise options for Display and uses a Transformation
"setTransformation": "setTransformation"

# Found in the disguise options for BlockDisplay and uses a Vector3f
"setTranslation": "setTranslation"

# Found in the disguise options for Display and uses a float
"setViewRange": "setViewRange"

# Found in the disguise options for Camel and uses a boolean
"setDashing": "setDashing"

# Found in the disguise options for Interaction and uses a float
"setInteractionHeight": "setInteractionHeight"

# Found in the disguise options for Interaction and uses a float
"setInteractionWidth": "setInteractionWidth"

# Found in the disguise options for Interaction and uses a boolean
"setResponsive": "setResponsive"

# Found in the disguise options for ItemDisplay and uses a ItemDisplayTransform
"setItemDisplayTransform": "setItemDisplayTransform"

# Found in the disguise options for Slime and uses a int
"setUnsafeSize": "setUnsafeSize"

# Found in the disguise options for Player and uses a String
"setTablistName": "setTablistName"

# Found in the disguise options for Sniffer and uses a State
"setSnifferState": "setSnifferState"

# Found in the disguise options for TextDisplay and uses a TextAlignment
"setAlignment": "setAlignment"

# Found in the disguise options for TextDisplay and uses a Color
"setBackgroundColor": "setBackgroundColor"

# Found in the disguise options for TextDisplay and uses a boolean
"setDefaultBackground": "setDefaultBackground"

# Found in the disguise options for TextDisplay and uses a int
"setLineWidth": "setLineWidth"

# Found in the disguise options for TextDisplay and uses a boolean
"setSeeThrough": "setSeeThrough"

# Found in the disguise options for TextDisplay and uses a boolean
"setShadowed": "setShadowed"

# Found in the disguise options for TextDisplay and uses a String
"setText": "setText"

# Found in the disguise options for TextDisplay and uses a byte
"setTextOpacity": "setTextOpacity"